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Team fortress 2 gameplay12/25/2023 ![]() The Heavy's minigun might be able to cut down swathes of enemies, but it comes with inherent compromise: slow movement, a long spin-up time, a large, dominating hitbox. It's too blandly effective for a game built around player limitation. (Image credit: Valve)Īrguably Valve's boldest design decision-one that's remained steadfast throughout TF2's lifespan-was not to include an assault rifle. Most importantly, you'll still get the clarity of purpose and personality of its nine classes, who retain their role and at-a-glance design, even as their arsenals and accoutrements have grown over so many updates. ![]() You'll still get sniper wars and W+M1 Pyros. You'll still get intractable 2Fort stalemates, as players abandon the objective in favour of an endless deathmatch. ![]() Load into a match and you'll still get teammates in your home spawn accusing every player of being a Spy. In a handful of crucial ways, though, this is still the TF2 that became the most influential online shooter of the 21st century so far. There is more now: more maps, more weapons, more customisation options, more effects. Nevertheless, returning after years away, I'm struck by how much of the core appeal remains. It's evident in everything from the menus to the way you start a match. It would be absurd to suggest that Team Fortress 2 hasn't changed it was arguably the poster child for games-as-a-service design.
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